Last month, while the 2019 edition of the Game Developers Conference was taking place, I watched the lecture from the previous year. Here is a personal selection of free videos from the GDC Vault:
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The Art of ‘Wonder Boy: The Dragon’s Trap’
Ben Fiquet
The art director, and only artist, behind the visually stunning platformer remake delivers a comprehensive making of. -
#1ReasonToBe
Rami Ismail, Samer Abbas, Matthieu Rabehaja, Carlos Rocha, Lara Noujaim, Javi Almirante, Irina Moraru
Uncommon panel of six speakers from usually unsolicited part of the world. -
Inside the Indie Mind: Zach Barth (Zachtronics)
The crazy guy behind the crazy puzzle games discusses many topics during this interview. -
The 2018 Indie Soapbox
I love this batch of microtalks, my favorites:- What makes people continue to want to play? from Davey Wreden: interesting aimless thoughts about video game concepts.
- Life = Pain + Video Games from Danny Baranowsky: super interesting talk about pain.
- On life goals from Adriel Wallick
- The curse of min-maxing from Justin Ma (Subset games): about game neuroses.
- The Tóth Sausage Conjecture from Frank Lantz: it's not about video games but who cares.
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Don’t Break the Chain: Maintaining Productivity on Your 19th Game
Jason Rohrer
Feedback, with plenty of data, on how to work alone, from the man behind One Hour One Life. -
‘Horizon Zero Dawn’: A Game Design Postmortem
Eric Boltjes
Great postmortem of the development phases and the lessons learned by the game design team while building their first open-world game. With a rare look at early prototypes. -
Dealing with Scope Change in ‘Heat Signature’ and ‘Gunpoint’
Tom Francis
Feedback on his experience of scope creep. -
Weaving 13 Prototypes into 1 Game: Lessons from 'Edith Finch'
Ian Dallas
Interesting to see how much this beloved game changed. -
Making the World Give a Damn About Your Game in 2018
No More Robots’ Mike Rose
Up to date (for 2018) presentation on how to smartly market a game. -
Queens of the Phone Age: The Narrative Design of ‘Reigns: Her Majesty’
Leigh Alexander
Powerful feminist lecture on her role writing a female centric game. -
Failing to Fail: The Spiderweb Software Way
Jeff Vogel
Loved this human and funny experience from the oldest indie developer.
Bonus
Through the suggestions of YouTube, I ended up watching this great talks from other editions:
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Trailer Made: What Makes a Successful and Memorable Game Trailer
Derek Lieu, 2019
I love trailers, and especially game trailers, so I liked to hear advice, even not groundbreaking, from a professional making them. -
Owlboy: The Motivational Power of Inspiration
Simon Stafsnes Andersen, 2017
The artist of Owlboy shares his deep experience making the game during nine years. -
How to Survive in Gamedev for Eleven Years Without a Hit [How to Survive in Gamedev for Eleven Years Without a Hit]
Jake Birkett, 2016
Funny and honest 10+ years indie game dev career experience. -
How To Make Your Game Just Completely Hilarious: The Stanley Parable
William Pugh, 2015
He's making humour using the format of talk as he used, with Davey Wreden, the video game format for The Stanley Parable, so I had a fair amount of laughs.
and more
All 442 videos from 2017 are now free on GDC Vault: https://gdcvault.com/browse/gdc-17/?&media=v
There is an alternative web app easier to browse, with the videos since 2016: GDC Vault Explorer
Fin