Last month, while the 2019 edition of the Game Developers Conference was taking place, I watched the lecture from the previous year. Here is a personal selection of free videos from the GDC Vault:
The Art of ‘Wonder Boy: The Dragon’s Trap’
The art director, and only artist, behind the visually stunning platformer remake delivers a comprehensive making of.
Rami Ismail, Samer Abbas, Matthieu Rabehaja, Carlos Rocha, Lara Noujaim, Javi Almirante, Irina Moraru
Uncommon panel of six speakers from usually unsolicited part of the world.
Inside the Indie Mind: Zach Barth (Zachtronics)
The crazy guy behind the crazy puzzle games discusses many topics during this interview.
The 2018 Indie Soapbox
I love this batch of microtalks, my favorites:
- What makes people continue to want to play? from Davey Wreden: interesting aimless thoughts about video game concepts.
- Life = Pain + Video Games from Danny Baranowsky: super interesting talk about pain.
- On life goals from Adriel Wallick
- The curse of min-maxing from Justin Ma (Subset games): about game neuroses.
- The Tóth Sausage Conjecture from Frank Lantz: it's not about video games but who cares.
Don’t Break the Chain: Maintaining Productivity on Your 19th Game
Feedback, with plenty of data, on how to work alone, from the man behind One Hour One Life.
‘Horizon Zero Dawn’: A Game Design Postmortem
Great postmortem of the development phases and the lessons learned by the game design team while building their first open-world game. With a rare look at early prototypes.
Dealing with Scope Change in ‘Heat Signature’ and ‘Gunpoint’
Feedback on his experience of scope creep.
Weaving 13 Prototypes into 1 Game: Lessons from 'Edith Finch'
Interesting to see how much this beloved game changed.
Making the World Give a Damn About Your Game in 2018
No More Robots’ Mike Rose
Up to date (for 2018) presentation on how to smartly market a game.
Queens of the Phone Age: The Narrative Design of ‘Reigns: Her Majesty’
Powerful feminist lecture on her role writing a female centric game.
Failing to Fail: The Spiderweb Software Way
Loved this human and funny experience from the oldest indie developer.
Through the suggestions of YouTube, I ended up watching this great talks from other editions:
Trailer Made: What Makes a Successful and Memorable Game Trailer
Derek Lieu, 2019
I love trailers, and especially game trailers, so I liked to hear advice, even not groundbreaking, from a professional making them.
Owlboy: The Motivational Power of Inspiration
Simon Stafsnes Andersen, 2017
The artist of Owlboy shares his deep experience making the game during nine years.
How to Survive in Gamedev for Eleven Years Without a Hit [How to Survive in Gamedev for Eleven Years Without a Hit]
Jake Birkett, 2016
Funny and honest 10+ years indie game dev career experience.
How To Make Your Game Just Completely Hilarious: The Stanley Parable
William Pugh, 2015
He's making humour using the format of talk as he used, with Davey Wreden, the video game format for The Stanley Parable, so I had a fair amount of laughs.
All 442 videos from 2017 are now free on GDC Vault: https://gdcvault.com/browse/gdc-17/?&media=v
There is an alternative web app easier to browse, with the videos since 2016: GDC Vault Explorer